Been self-taught with AE for... roughly 10 years running now. (I had to do a mental count, lol) And I came to build a love-hate relationship with it so much that I kind felt like Iâm a fish in water when working on this platform. Already had an inkling before that AE is just a part of some of the tool sets that Game Devs use, especially for post production, but this is actually a nice take on it. Thanks for sharing this here, Luchie.