C++ wasn’t built for the web… it was built for everything. In 1979, a Danish computer scientist named Bjarne Stroustrup wanted to make an extension to C that would allow it to use classes. This seed has since expanded to become one of the most well known and used general-purpose languages.
It’s an object-oriented, compiled, middle level programming language built with performance and efficiency in mind. Many of the implementations of C++, like Gnu and Clang, are open source projects.
So while these languages are quite different, and used for different applications, we can still stack them against each other to find out which is better for you.
It needs to be mentioned that C++ is a compiled language (and, ironically, a compiler language). This means that after you type your code you’ll have to compile it before it can run. This can take anywhere from a few seconds to an hour, depending on the length and complexity of your code. And you have to do this every time you make a change for troubleshooting or bug testing.
C++ is rigid; it allows for a lot less leeway. C++ is object-oriented. It looks like old guard programming—curly braces and all—and has less forgiveness (read: no forgiveness) for missing a semicolon. It has objects, classes, methods, and instance variables.
The other place they overlap is in game design. Modern AAA games sit at the bleeding edge of game technology, and most of them are programmed in C++. This is because these games have very complex calculations that have to be completed at a very rapid pace, especially for online games where a fraction of a second could make a difference.
C++ is fast and efficient, it does a good job making these fast yet complicated calculations without consuming too much of your already strained hardware.
They both have huge libraries and code examples. If you run into a problem, someone else has been there, and if you need an integration there’s a good chance it’s been built.
However, if we are comparing the two languages, C++ has more application and has been around longer, so it does have a bigger pool of people behind it. Either way, they are both so well supported there’s a good chance you wouldn’t notice the difference.
|Built for the web||Built for everything|
|Dynamically typed||Statically typed|
|Easy to learn||Challenging to learn|
Both of these languages have unique properties and particular strengths and weaknesses, so picking one comes down to knowing which tool you need.
Do you need something fast? Something widely supported for a desktop program, rocket launch sequence, or video game? C++ has your back.
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